I'm actually wondering if the dynarec crashes could be somehow related to most people upgrading from a9lh to b9s, but I don't really feel confident messing with luma to test. Ive heard people say that for 3 years and anytime i update and load a game with it, the sound is still as scratchy as ever and the good games dip down to 50 and below all the time. Once acquired, make sure it is in your system directory (set the directory in Retroarch) The emu WILL NOT FUNCTION without the bios in the right folder. MGBAs RetroArch core isnt on 3DS anymore and standalones actually been seeing consistent performance improvements on 3DS as well. It does technically involve piracy, since I'm using pirated ROM images. So I actually tried Retroarch 1.3.6 from 11/2016 recently and gpsp still crashes w/dynarec and screen tears. so file into /home/cpi/apps/emulators and into /home/cpi/.config/retroarch/cores You will need to google the GBA BIOS file, I can’t link it. It seems like everything out there in regards to emulation is optimized for the New 3DS and its derivatives, and as someone who has owned a 3DS XL since 2014 and hasn't been able to afford one of the newer models, I feel left out.Īpologies if this isn't the best sub to post this in. I've also been thinking of giving VC injection a try, and I'm not sure how well it'll work, but I know that it's a thing.īesides these three options, is there anything else I could try? Are there other forks of RetroArch or gpSP out there that I could try? Hell, since I'm on Linux, I could even try compiling something from source code with different optimizations. It has also recently seen numerous improvements over the. It was originally made for that consoles biggest competitor, quite a feat at the time and as a result it is very hard to beat in terms of performance. WarioWare: Twisted The tilt sensor is not emulated. Digital Eclipse logo sound effect is missing. Koro Koro Puzzle Happy Panechu The tilt sensor is not emulated. Now it's been close to two years and still nobody at libretro has fixed the issues. This can be avoided by enabling linking in the standalone VBA-M release. mGBA was way too slow, and even gpSP had performance issues as well.įrom what I understand however, the 3DS version of Retroarch, and presumably the cores contained within it, are rough early versions that haven't been optimized well. gpSP is one of the fastest emulators of a very popular 32bit handheld game console released in the early 00s. But then the guy who did the 3DS port stopped maintaining it and any core that used dynaric emulation started randomly crashing. If i switch Video driver to SDL2 or Vulkan i get 60fps and if i press space i can get alot higher in most of the emulators, however some systems like N64 does not seem to run with these drivers and neither does PSX, the problem only seems to happen when using the GL driver which is the only driver that seems to work with all cores.ĭoes anyone have a solution to this, i want to be able to play on all types of screens with different refresh rate, i dont care about screen tearing at this point i just want to get a decent speed.So far, I've tried the latest version of mGBA, as well as the gpSP core in the latest version of Retroarch. I have tried, SNES, GBA, GBC, NES, N64, PSX and all run at 30 FPS Max and feels like slow motion, i am running everything at native resolution, and have tried without V-Sync and with Threaded Video on/off, and all the available cores for each system. However i do have some trouble getting the games to run at a playable framerate, it works fine in non retroarch emulators, Currently i have Dolphin running 60FPS in allmost all games(Not Retroarch), as an example. ![]() ![]() ![]() I have been trying to configure RetroArch to run on my pc, with the following specs:
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